RCPro: Designing roller coasters takes a lot of imagination. Where do you find the imagination to not make your coaster's have a certain sense of "repetition?"

Stengel: Very popular effect are been used again (of course). We have taken several figures from aerobatics, e.g. barrel roll, Immelmann, etc.

RCPro: How has varying terrain been a factor in designing terrain-based coasters such as Nemesis?

Stengel: There are several reasons why Roller Coasters are terrain-based: 1)Short columns to get steel prices down 2)Over all limit in height due to authorities 3) Nice effects. Also tunnels or nearness to water surface.

RCPro: Kingda Ka - The most critically acclaimed coaster in 2005. Many have often questioned why you've taken a much similar design approach as Top Thrill Dragster, labeling it as nothing more than a "copy." Can you explain the reasoning behind why you did not choose to change the designing a little more?

Stengel: The influence of the client is very strong. If there is a popular ride it would be copied several times, this saves money. But Kingda Ka isn’t an exact copy of Dragster. Sure it has a very similar tower with a little more height, but it has an additional hump and this is unique.

RCPro: Speaking of record breaking, there has always been the debate of what is too high, what is too fast. What do you think the exact limit will be in terms of height and speed with roller coasters in the future?

Stengel: I don’t see a limit in height and speed, but we have already reached the limit in acceleration, e.g. 6G from head to toe for maximal 1 second duration. This value won’t be exceeded in the future, to my opinion.

RCPro: Batman: The Ride has been regarded as not only one of the world's most intense roller coasters, but perhaps the most successful with 12 clones in operation today. Would you consider this to be your proudest achievement? If not, have you categorized your favorite achievement?

Stengel: Batman is in my opinion one of the most intense Roller Coaster. My personal favorites are already mentioned under point 6. Several rankings about steel- and wooden Roller Coasters can be found in the Internet which I can live with.

RCPro: Roller Coaster: The Roller Coaster Designer Werner Stengel is a new book publication by Klaus Schutzmannsky, focusing on your work. Do you have any commentary on it?

Stengel: I like the book very much. Mr. Schützmannsky has done a very good job. On the other hand there were several errors within the book which were caused by the publishing house.

RCPro: What would you consider too intense? Will we start seeing 5G or even 5.5G rated elements coming soon, or will there be 12 inversions in one layout coming soon?

Stengel: Nowadays there are Roller Coasters with 6G maximum vertical accelerations and there is one Roller Coaster with 10 inversions. I don’t know what the future will bring. Let’s wait and see.

RCPro: How accurate is the popular roller coaster simulation game No Limits compared to the programs you use to design rides?

Stengel: NoLimits is a wonderful game for all Roller Coaster enthusiasts and has a really nice simulation of a created ride. It can’t be a program for us to design rides. There are several critical points which lose it’s credibility as a professional program. I think the big popularity is coming mainly from the initial low price and the Roller Coaster Tycoon import. However we have contact to Mr. Ole Lange and he already programmed a module for presenting our layouts within NoLimits. We know that for decision makers which are very often non-technical people (only businessmen), the imagine of a Roller Coaster simulation is sometimes necessary to get the contract for our clients (suppliers).

RCPro: Designing a hyper coaster requires a smooth flow, while designing a multi-inversion roller coaster takes a balance of force and uniqueness. How do you manage making completely opposite types of roller coasters?

Stengel: Money rules the world. The customer, the seller and the supplier are having a big influence nowadays. We have to deal with the given data and conditions and try to make the best out of it. This is an incredible amount of work also to tie together agreeable accelerations and excitement for the passengers.

RCPro: Once again, I'd like to thank you for giving your time to RCPro, it's staff, it's readers, and all your fans. I leave you with one final question: What will the roller coaster of the future be like?

Stengel: I really believe in Roller Coaster future, but I can’t see into the future. The future Roller Coaster would depend very much on its riders and this couldn’t be answered. I would like to finish with that what we always have done in the past and present, let’s suppose the challenge of the future.




NOTE: This interview was not edited in any way.




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